threejs

Build Three.js 3D scenes with cameras, lights, loaders, and WebXR.

Updated Jan 13, 2026
One-click install
npx skills add https://github.com/danielctc/ReactSpacesMonoRepo --skill threejs-danielctc
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/danielctc/ReactSpacesMonoRepo/tree/main/.claude/skills/threejs
Command: npx skills add https://github.com/danielctc/ReactSpacesMonoRepo --skill threejs-danielctc

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill enables developers to rapidly build immersive 3D web experiences using Three.js, covering scenes, cameras, lights, loaders, shaders, post-processing, and WebXR to deliver interactive graphics without reinventing the wheel.

Core Features & Use Cases

  • 3D scene construction and rendering pipeline: setup scene graph, cameras, lights, and a robust render loop.
  • Asset loading and shaders: support for GLTF/FBX loaders, textures, and custom shaders.
  • Interactive & immersive experiences: WebXR support for VR/AR experiences, product configurators, architectural walkthroughs, and data visualizations.
  • Use Case: Create a product configurator that loads a GLTF model, applies PBR materials, and previews lighting and shadows in real time.

Quick Start

Use this skill to bootstrap a basic scene with a spinning cube, load a GLTF model, and enable OrbitControls to explore.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build immersive 3D web experiences with Three.js?

You can build immersive 3D web experiences with Three.js by setting up a scene graph, cameras, lights, and a render loop, utilizing WebGL or WebGPU for rendering interactive graphics without reinventing the wheel.

Can I use Three.js for WebXR and VR/AR experiences?

Yes, Three.js supports WebXR features to build immersive VR and AR experiences, allowing developers to create interactive graphics for web-based visualizations and lightweight 3D games.

How do I load GLTF and FBX models into a 3D web scene?

To load GLTF and FBX models into a 3D web scene, Three.js provides built-in loaders that import external assets, allowing you to apply PBR materials and preview lighting and shadows in real time.

Does Three.js support WebGPU for rendering 3D graphics?

Yes, Three.js supports WebGPU alongside WebGL for rendering 3D graphics, enabling developers to construct robust render pipelines and apply post-processing effects for web-based visualizations.

What is the best way to create a product configurator with real-time lighting?

The best way to create a product configurator with real-time lighting is using Three.js to load a GLTF model, apply PBR materials, and enable OrbitControls to preview lighting and shadows interactively.

Do I need custom shaders for architectural walkthroughs in 3D web applications?

Custom shaders are supported in Three.js for architectural walkthroughs, allowing you to process textures and materials while utilizing built-in post-processing pipelines to enhance immersive 3D web experiences.