threejs-engineer
CommunityBuild high‑performance 3D web games with Three.js
System Documentation
What problem does it solve?
Developers often have to recreate the same rendering pipeline, physics system, and architectural patterns when building 3D web games, leading to duplicated effort and inconsistent performance. This skill delivers a production‑grade scaffold that integrates ECS architecture, WebGPU/WebGL rendering, physics, and strict performance guidelines so teams can focus on gameplay instead of low‑level setup.
Core Features & Use Cases
- ECS Architecture: Entity‑Component‑System foundation that cleanly separates data, logic, and rendering for scalable game code.
- WebGPU‑First Rendering: Automatic fallback to WebGL2, optimized draw‑call budgeting, resource disposal, and post‑processing pipelines.
- Physics Integration & Performance: Choose Rapier or cannon‑es physics, enforce draw‑call limits, LOD, instancing, and memory‑safe practices.
- Use Case Example: Quickly prototype a first‑person shooter or adventure game that runs smoothly on desktop browsers, mobile, or VR without hand‑crafting the engine core.
Quick Start
Ask the threejs‑engineer skill to generate a complete Three.js project skeleton for a first‑person shooter targeting desktop browsers.
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-engineer Download link: https://github.com/Exia-thd/Digital-Nervous/archive/main.zip#threejs-engineer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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