threejs-postprocessing

Apply bloom, depth of field, and color grading to Three.js scenes.

46.2k|5.7k|Updated Mar 29, 2026
One-click install
npx skills add https://github.com/calesthio/OpenMontage --skill threejs-postprocessing-calesthio
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-postprocessing
Command: npx skills add https://github.com/calesthio/OpenMontage --skill threejs-postprocessing-calesthio

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Real-time Three.js projects often look flat or lack depth; this skill provides a modular post-processing pipeline to apply bloom, depth-of-field, color grading, and screen-space effects to enhance visuals without deep shader programming.

Core Features & Use Cases

  • Post-processing pipeline with EffectComposer, RenderPass, and multiple passes (bloom, DOF, color grading)
  • Quick integration in web-based 3D apps, games, and demos to achieve cinematic visuals
  • Use Case: Add bloom glow and subtle DOF to a product showcase or sci-fi trailer rendered in Three.js

Quick Start

Set up a basic Three.js scene, initialize an EffectComposer with a RenderPass, add a Bloom or DOF pass, and render through the composer in your animation loop.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add post-processing effects like bloom and depth of field to a Three.js scene?

Post-processing in Three.js uses an EffectComposer with a RenderPass to chain screen-space effects. You add bloom, depth of field, and color grading passes to the composer, then render through it in your animation loop.

What's the best way to make my real-time 3D web application look more cinematic without writing custom shaders?

To achieve cinematic visuals without deep shader programming, use a modular post-processing pipeline. Applying bloom, depth of field, and color grading passes enhances visual depth in real-time Three.js projects.

Does this post-processing pipeline support screen-space effects like SSAO for WebGL applications?

Yes, the post-processing pipeline supports SSAO and other screen-space effects for WebGL-based 3D applications. It provides setup patterns and example configurations to guide implementation of these real-time visual enhancements.

How do I set up an EffectComposer to apply color grading in Three.js?

Set up a basic Three.js scene, initialize an EffectComposer with a RenderPass, add your color grading pass, and render through the composer. This pipeline quickly integrates cinematic visual effects into web-based 3D apps.

Can I use these post-processing passes for a product showcase rendered in Three.js?

Yes, these post-processing passes are designed for quick integration in web-based 3D apps, games, and demos. Adding bloom glow and subtle depth of field enhances product showcases and sci-fi trailers rendered in Three.js.

Why do my real-time Three.js projects look flat, and how can I add more visual depth?

Real-time Three.js projects often look flat without post-processing. Applying a modular pipeline of bloom, depth-of-field, color grading, and screen-space effects enhances visual depth without requiring deep shader programming.