What problem does it solve? AI image generators produce textures with visible seams, perspective distortion, and baked-in shadows that break when tiled across walls, floors, or terrain. This Skill encodes the prompt patterns, import settings, and verification steps needed to produce square textures that repeat cleanly on all four edges in a Summer Engine (Godot) project. ## Core Features & Use Cases - Seamless prompt engineering: Provides a proven prompt suffix (top-down view, uniform lighting, no perspective, no standout features) plus per-material prompt patterns for brick, grass, wood, stone, metal, sand, and sci-fi surfaces. - End-to-end engine wiring: Covers generation via summer_generate_image, import with Repeat and mipmaps enabled, and assignment to PlaneMesh or CSGBox3D with correctly tuned uv1_scale. - Seam verification and repair: Describes how to detect hotspots and edge seams before shipping, and how to fix them with GIMP Make Seamless or Aseprite tiled mode. - Use Case: A user asks for a brick wall texture for a dungeon level; the Skill generates a 1024x1024 seamless albedo, imports it to res://art/textures/, and applies it to a CSGBox3D wall with physical-scale UV tiling. ## Quick Start Ask your agent to generate a seamless tileable brick wall texture and apply it to the floor or wall of the current level.