What problem does it solve? Ultra Dynamic Sky offers four mutually exclusive cloud systems plus shared movement, wisp, and light-ray layers, and choosing or tuning the wrong settings wastes GPU budget or produces visual artifacts. This Skill gives an agent the exact categories, settings, and recipes to configure clouds correctly in UDS. ## Core Features & Use Cases - Cloud system configuration: Tune Volumetric, Static, 2D Dynamic, and Voxel cloud modes, including altitude, scale, sample counts, second cloud layer, and per-mode authoring tools. - Cloud Painter, light rays, and looping: Paint localized cloud coverage with the Volumetric Cloud Painter, configure volumetric cloud light rays, and build seamlessly looping cloud movement for film renders via Cloud Phase keyframes. - Use Case: A user reports clouds looking dark and blurry during a time-lapse. The Skill directs the agent to check the directional light's Cloud Scattered Luminance Scale and switch the Volumetric Cloud Rendering Mode away from the long-trail default. ## Quick Start Use the UDS clouds skill to lower the volumetric cloud altitude and reduce GPU cost by switching to a Performance rendering mode.