What problem does it solve? Tuning fog and atmosphere in Ultra Dynamic Sky involves many interacting categories — Fog Density, Fog Color, Volumetric Fog, Dust, Sky Atmosphere, and Simplified Color — and misconfiguration causes issues like hard fog lines, black sky flickering, or settings that silently have no effect. This Skill maps each system, its cost, and its interactions so changes produce the intended visual result. ## Core Features & Use Cases - Fog Density and Color Control: Derive height fog density, falloff, and start distance from Cloud Coverage, Fog, and Dust Amount, and understand when the Sky Atmosphere overrides Fog Color settings. - Volumetric Fog and Global Volumetric Material: Enable volumetric fog with light scattering, add 3D noise extinction, ground fog, and underwater extinction, while managing the performance cost. - Sky Coloring Modes: Choose between Sky Atmosphere (Rayleigh scattering, sunset absorption, overcast luminance) and the cheaper Simplified Color LUT-based mode. - Use Case: A user reports a hard line where fog suddenly starts. The Skill identifies that UDS is positioned so the camera drops below the sky atmosphere ground, and directs placing UDS at ground level or lowering the Sky Atmosphere component. ## Quick Start Ask the agent to enable volumetric fog in Ultra Dynamic Sky with ground fog and tune the sunset colors using the Sky Atmosphere category.