What problem does it solve? Ultra Dynamic Sky owns the sun, moon, and sky light components in an Unreal Engine scene, and misconfiguring them causes black renders, unresponsive ambient light, broken baked lighting, or incorrect cloud shadows. This Skill provides the correct settings, modes, and fixes for every UDS lighting scenario. ## Core Features & Use Cases - Light Component Configuration: Set up Sun, Moon, and Sky Light components, choose Sky Light modes (Capture Based, Custom Cubemap, Cubemap with Dynamic Color Tinting), and control exposure including auto exposure and manual bias. - Cloud Shadows & Light Shafts: Enable volumetric or 2D cloud shadows for any Sky Mode, fix single-layer water lighting, and toggle Screen Space Light Shafts for god rays. - Day/Night Automation: Use the Light Day/Night Toggle component and Day to Night material functions to turn lamps and emissive materials on at sunset without writing Blueprint logic. - Use Case: Your scene renders black after adding UDS. The Skill walks you through checking post-process exposure overrides, viewport Game Settings, and the Apply Exposure Settings toggle in order. ## Quick Start Ask the agent to configure the UDS sky light to use Cubemap with Dynamic Color Tinting and explain why ambient light stopped updating at runtime.