unity-asmdef

Recommend Unity assembly definition boundaries to reduce compile time and clarify dependencies.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-asmdef-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-asmdef
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/asmdef
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-asmdef-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you structure Unity code with asmdef files so compilation is faster, dependencies are clearer, and editor/runtime/test code stays separated.

Core Features & Use Cases

  • Assembly justification: Determine whether introducing asmdefs is worth the added structure for your project size and codebase.
  • Proposed assembly breakdown: Suggest a sensible set of assemblies and boundaries that reflect your systems or domains.
  • Dependency direction rules: Define an allowed dependency flow that avoids circular references and flattening into a shared dumping-ground assembly.
  • Editor/runtime/test splitting: Recommend how to separate editor-only code from runtime and how to isolate tests cleanly.
  • Migration steps: Provide a safe, incremental plan to introduce asmdefs without breaking builds.

Quick Start

Ask: "Advise me on how to set up asmdef files for my Unity project, including suggested assemblies, allowed dependencies, and a migration plan."

Frequently Asked Questions about unity-asmdef

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I reduce Unity compile time by splitting editor and runtime code?

Splitting editor and runtime code with Unity assembly definitions isolates compiled code, reducing recompilation scope and separating editor-only dependencies from runtime builds.

What's the best way to structure assembly definition files to avoid circular dependencies?

The best way to avoid circular dependencies is defining strict dependency direction rules between proposed assemblies, preventing references from flattening into a shared dumping-ground assembly.

How do I set up asmdef files for module boundaries and test isolation in Unity?

Setting up asmdef files for module boundaries requires creating dedicated test assemblies, splitting editor-only code, and enforcing allowed dependency flows to isolate tests cleanly from runtime systems.

Do I need assembly definitions for my Unity project if compile performance is degrading?

You need assembly definitions when compile performance degrades or module boundaries are unclear, justifying the added structure to reduce compile time and clarify dependency direction for your project size.

How to safely introduce asmdef files into an existing Unity project without breaking builds?

Safely introducing asmdef files requires following an incremental migration plan with clear steps, evaluating churn risks, and progressively moving code into proposed assemblies to avoid breaking builds.