unity-asmdef

Segment Unity projects into assembly definitions to separate editor and runtime code.

8|1|Updated Oct 7, 2025
One-click install
npx skills add https://github.com/Zzulin/unity-project01 --skill unity-asmdef-zzulin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-asmdef
Source: https://github.com/Zzulin/unity-project01/tree/main/URP1/Plugins/Unity-Skills-main/SkillsForUnity/unity-skills~/skills/asmdef
Command: npx skills add https://github.com/Zzulin/unity-project01 --skill unity-asmdef-zzulin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Assembly definitions help Unity projects stay modular and reduce long compile times by isolating code into distinct assemblies.

Core Features & Use Cases

  • Define assemblies to separate editor, runtime, and test code.
  • Enforce directional dependencies and avoid circular references to improve maintainability.
  • Provide migration guidance for incremental adoption in large projects.

Quick Start

Identify existing code modules and create an initial set of assembly definitions to separate editor and runtime code and reduce compile times.

Frequently Asked Questions about unity-asmdef

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I reduce Unity compile times using assembly definitions?

To reduce Unity compile times, create assembly definitions to isolate code into distinct modules. By segmenting your project, modifying one module only recompiles that specific assembly instead of the entire codebase.

What is the best way to separate editor and runtime code in Unity?

The best way to separate editor and runtime code is by creating assembly definitions for each domain. This enforces module boundaries, ensuring editor-specific scripts remain isolated from runtime logic and improving maintainability.

How do I avoid circular dependencies when setting up Unity asmdef files?

To avoid circular dependencies with Unity asmdef files, enforce directional references between assemblies. Plan your module boundaries carefully and apply incremental migration to ensure code flows strictly from runtime to editor or test assemblies.

Can I incrementally add assembly definitions to a large Unity project?

Yes, you can incrementally add assembly definitions to a large Unity project. Migration guidance allows you to segment existing code modules gradually, applying assembly-level isolation to prevent widespread build failures during the transition.

When do I need to use assembly definitions in my Unity project?

You need to use assembly definitions in Unity when experiencing slow builds or managing large projects with multiple domains. They isolate code into distinct assemblies to enforce modular boundaries and significantly reduce compile times.

What are the limitations of migrating large projects to Unity assembly definitions?

The main limitation when migrating large projects to Unity assembly definitions is the risk of creating circular dependencies. It requires careful planning of dependency direction and incremental adoption to safely separate mixed editor and runtime code.