What problem does it solve? Organizing, importing, moving, and querying Unity project assets through the editor UI is slow and error-prone, especially when handling many files at once. This Skill exposes AssetDatabase operations as callable skills so an AI agent can script asset management directly. ## Core Features & Use Cases - Batch-first asset operations: Import, delete, move, and create folders for multiple assets in a single call using *_batch variants with JSON item arrays. - Asset search and metadata: Find assets with Unity search filter syntax (t:Texture2D, l:Label, name), and read or set asset info and labels. - Safety-aware execution modes: Read-only queries run in SemiAuto mode, write operations require FullAuto grants, and high-risk import/delete operations are restricted to Bypass or allowlisted contexts. - Use Case: Reorganize a project by moving dozens of textures from Assets/Old/ into Assets/Textures/ with one asset_move_batch call, then verify results with asset_find. ## Quick Start Ask the agent to find all Texture2D assets in the project and move them into a new Assets/Textures folder using the batch move operation.