What problem does it solve? Applying the same change to dozens or hundreds of Unity GameObjects, components, or assets by hand is slow and error-prone, and long-running operations can block the editor. This Skill provides a unified batch workflow: query targets, preview the exact changes, confirm with a token, execute as a background job, and poll progress until completion. ## Core Features & Use Cases - Batch Queries: Filter GameObjects, components, and assets by name, path, tag, layer, type, or label with batch_query_gameobjects, batch_query_components, and batch_query_assets. - Preview-Confirm-Execute Mutations: Preview renames, property changes, material replacements, layer assignments, and cleanup operations, review the sample and risk fields, then commit with batch_execute(confirmToken). - Async Job Management: Schedule long operations as background jobs and monitor them with job_status, job_progress, job_logs, job_wait, and job_cancel; retry only failed items via batch_retry_failed. - Use Case: Rename 200 scene objects with a consistent prefix: preview the rename with batch_preview_rename, inspect the sample output, execute with the returned confirmToken, then poll job_status until the job finishes and review the report with batch_report_get. ## Quick Start Ask the AI to preview renaming all GameObjects tagged "Enemy" with the prefix "Boss_", review the preview sample, then confirm execution and poll the resulting job until it completes.