What problem does it solve? Debugging Unity projects requires constant manual inspection of the Editor console to find errors, warnings, and runtime logs. This Skill lets an AI agent programmatically capture, filter, export, and configure console output without manual clicking. ## Core Features & Use Cases - Log Capture & Query: Start and stop log capture sessions, then retrieve logs filtered by type (Error/Warning/Log) or substring, with timestamps or file/line references. - Console Configuration: Toggle Error Pause, collapse mode, and clear-on-play settings, plus write custom log messages to mark agent actions. - Export & Statistics: Export console logs to a file and get counts by log type for quick health checks. - Use Case: Before entering Play mode, start capture, run gameplay, then pull only Error-type logs to immediately surface runtime failures and export them to Assets/console_log.txt for review. ## Quick Start Start capturing the Unity console, run the game in Play mode, then show me all error logs and export them to a file.