unity-console

Capture, filter, and export Unity console logs during editor and play sessions.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/mandexonla/Top-Down-Template --skill unity-console-mandexonla
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-console
Source: https://github.com/mandexonla/Top-Down-Template/tree/main/.codex/skills/unity-skills/skills/console
Command: npx skills add https://github.com/mandexonla/Top-Down-Template --skill unity-console-mandexonla

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers need a reliable way to capture, filter, and manage logs from the Unity console during editor and play sessions to diagnose issues and monitor runtime behavior.

Core Features & Use Cases

  • Start/stop capture, filter and export logs for later analysis
  • Get log stats, pause on error, and clear console to maintain focus
  • Use during play mode and editor for debugging, performance monitoring, and rapid iteration

Quick Start

Start capturing logs in Unity by calling console_start_capture, then reproduce the scenario and retrieve logs with console_get_logs.

Frequently Asked Questions about unity-console

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture and export Unity console logs during play mode?

To capture and export Unity console logs during play mode, start the capture session, reproduce your scenario, then retrieve and export the logs to a file. This allows you to filter and analyze runtime behavior for debugging.

Can I filter Unity editor logs to find specific errors?

You can filter Unity editor logs by retrieving captured entries with specific filtering criteria. This helps isolate specific errors or warnings during development and play sessions to diagnose issues faster.

What is the best way to manage Unity logs and pause on error?

The best way to manage Unity logs and pause on error is to enable pause-on-error behavior during your capture session. This automatically halts play mode when an error occurs, allowing you to inspect runtime state immediately.

Does this Unity log capture tool work in both editor and play sessions?

This Unity log capture tool works in both editor and play sessions. It captures console output across both states, allowing you to monitor runtime behavior and debug issues regardless of the current editor context.

How do I write custom logs to the Unity console?

You can write custom logs to the Unity console by using the custom logging function. This injects specific entries into the console output, allowing you to track variables or events during play mode and editor sessions.

Why are my Unity console logs not capturing during play mode?

If your Unity console logs are not capturing during play mode, ensure you have explicitly started the capture session before reproducing the scenario. Capture must be actively running to gather logs, filter output, and monitor runtime behavior.