What problem does it solve? Debugging Unity projects requires constantly switching to the Editor console to read logs, filter errors, and track runtime behavior. This Skill lets an AI agent capture, query, filter, and export Unity console output directly, so log inspection becomes part of an automated workflow. ## Core Features & Use Cases - Log Capture & Querying: Start/stop log capture around play mode sessions and retrieve logs filtered by type (Error/Warning/Log) or substring. - Console Control: Write custom log entries, clear the console, and toggle settings like collapse, clear-on-play, and pause-on-error. - Export & Statistics: Export console logs to a file and get counts by log type for quick health checks. - Use Case: Before entering play mode, start capture, run gameplay, then pull only Error-type logs to immediately surface runtime exceptions without opening the Editor. ## Quick Start Start capturing the Unity console, run the game, then show me only the error logs.