unity-dev-principles
OfficialConsistent Unity C# patterns for robust code.
Authorigot-ai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity projects often suffer from tightly coupled MonoBehaviour logic that is hard to test, reuse, or scale. ThisSkill defines a principled approach to separating pure C# logic from Unity components, enabling safer refactors and easier validation.
Core Features & Use Cases
- Reactive state with UniRx for ordering and events, improving UI and gameplay responsiveness.
- Async patterns with UniTask to avoid Task allocations on the main thread.
- DI with VContainer to wire services and reduce hard dependencies.
- Pure C# core logic decoupled from MonoBehaviour, increasing testability and portability.
- Enforced project rules like English-only comments and mandatory code reviews.
Quick Start
Apply the Unity coding principles to a new project by replacing MonoBehaviour-heavy logic with pure C# logic and wiring through VContainer.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-dev-principles Download link: https://github.com/igot-ai/os-twin/archive/main.zip#unity-dev-principles Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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