unity-dev-principles

Official

Consistent Unity C# patterns for robust code.

Authorigot-ai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity projects often suffer from tightly coupled MonoBehaviour logic that is hard to test, reuse, or scale. ThisSkill defines a principled approach to separating pure C# logic from Unity components, enabling safer refactors and easier validation.

Core Features & Use Cases

  • Reactive state with UniRx for ordering and events, improving UI and gameplay responsiveness.
  • Async patterns with UniTask to avoid Task allocations on the main thread.
  • DI with VContainer to wire services and reduce hard dependencies.
  • Pure C# core logic decoupled from MonoBehaviour, increasing testability and portability.
  • Enforced project rules like English-only comments and mandatory code reviews.

Quick Start

Apply the Unity coding principles to a new project by replacing MonoBehaviour-heavy logic with pure C# logic and wiring through VContainer.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-dev-principles
Download link: https://github.com/igot-ai/os-twin/archive/main.zip#unity-dev-principles

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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