unity-editor

Control Unity Editor play mode, selection, undo, and menu commands.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-editor-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-editor
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-editor
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-editor-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the friction of manually driving the Unity Editor when you need to enter or exit play mode, change selections, undo mistakes, or trigger editor menu actions.

Core Features & Use Cases

  • Editor State Control: Manage play, pause, and stop behavior while respecting Unity's editor-state constraints.
  • Selection and Context Handling: Select objects, inspect the current selection, and gather editor context for precise follow-up actions.
  • Workflow Safety: Use undo and redo to recover from changes and avoid mistakes during repetitive editor operations.
  • Use Case: A developer can quickly select a GameObject, save the scene, and enter play mode without clicking through the Unity interface manually.

Quick Start

Use the unity-editor skill to select the Player object in the current scene and save the scene.

Frequently Asked Questions about unity-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor state changes like play mode and object selection?

Automate Unity Editor state changes by driving play mode transitions, object selection, and menu command execution directly from an AI workflow without manual clicks. This removes the friction of manually controlling the Unity Editor interface during repetitive operations.

Can I trigger exact Unity Editor menu commands through an automated workflow?

Yes, you can trigger exact Unity Editor menu commands by providing the precise menu paths to the AI workflow. The Skill executes these commands safely while maintaining editor-state awareness to prevent conflicts during automation scenarios.

How do I use undo and redo to recover from mistakes during Unity Editor automation?

Use undo and redo actions within the AI workflow to recover from mistakes and avoid errors during repetitive Unity Editor operations. This workflow safety mechanism allows you to revert changes to GameObjects and scene properties without manual intervention.

What is the best way to select GameObjects and gather editor context for follow-up actions in Unity?

Select GameObjects and gather editor context by requesting the AI workflow to inspect the current selection and handle the context safely. This ensures precise follow-up actions like saving scenes or entering play mode are executed accurately.

Does Unity Editor automation support safe handling of play mode transitions and selection context?

Yes, Unity Editor automation supports safe handling of play mode transitions and selection context by respecting Unity's editor-state constraints. The workflow ensures play, pause, and stop behaviors are managed securely to avoid corrupting the active scene.

Why do I need exact menu paths when executing Unity editor automation commands?

Exact menu paths are required for Unity editor automation because the workflow relies on precise string matching to locate and execute the correct menu commands. Without exact paths, the editor-state awareness cannot accurately trigger the intended actions safely.