What problem does it solve? Setting up and maintaining HybridCLR hot-update pipelines in Unity involves many error-prone manual steps: configuring settings, compiling hot-update DLLs, running the prebuild generation pipeline, and staging artifacts for bundle builds. This Skill automates the entire editor-side workflow through reflection-based calls that work whether or not the package is installed. ## Core Features & Use Cases - Settings & Diagnostics: Read and write HybridCLRSettings, probe installation state, and run pre-flight validation that returns categorized errors and warnings with concrete fixes. - Compile & Generate Pipeline: Compile hot-update DLLs per build target and run the full prebuild pipeline (link.xml, AOT DLLs, method bridges, AOTGenericReferences.cs) or individual steps. - YooAsset Integration: Stage compiled DLLs as .bytes TextAssets into a collector directory so YooAsset can pack them into bundles for shipping. - Use Case: After editing hot-update C# code, compile the DLLs for Android, verify no assemblies are missing, copy them into Assets/HotUpdateDlls, and trigger a YooAsset bundle build — all without touching the Unity menus. ## Quick Start Ask the AI to run hybridclr_status first to check the HybridCLR installation state, then validate the setup and compile hot-update DLLs for your target platform.