What problem does it solve? Configuring HybridCLR hot-update assemblies, compiling hot-update DLLs, and generating AOTGenericReferences/link.xml in Unity involves many error-prone manual Editor steps. This Skill automates the entire HybridCLR prebuild pipeline through reflection-based Editor calls, so it works whether or not the package is installed. ## Core Features & Use Cases - Settings and diagnostics: Read and write HybridCLRSettings, probe il2cpp_plus install state, and run pre-flight validation that separates blocking errors from advisory warnings. - Compile and generation pipeline: Compile hot-update DLLs per build target, run the full GenerateAll pipeline or individual steps (link.xml, AOT DLLs, method bridge, AOT generic references). - YooAsset integration: Stage compiled DLLs as .bytes TextAssets into a collector directory so YooAsset can pack them into bundles for the iterative hot-update loop. - Use Case: After editing hot-update C# code, compile the DLLs for Android, stage them into Assets/HotUpdateDlls, and hand off to YooAsset bundle building without opening any HybridCLR Editor menus. ## Quick Start Ask the AI to run hybridclr_status first to check the HybridCLR installation and settings, then follow the validate, compile, and copy workflow for your build target.