What problem does it solve?
Developers and artists need a reliable way to configure and standardize import settings for textures, audio, and 3D models in Unity to ensure consistent runtime behavior, performance, and platform-specific optimizations across a project.
Core Features & Use Cases
- Texture configuration: set texture type, max size, filter mode, compression, mipmaps, sprite pixels-per-unit, and platform overrides for Standalone/iPhone/Android/WebGL.
- Audio configuration: set load type (Streaming/DecompressOnLoad/CompressedInMemory), compression format, quality, force-to-mono, and batch apply to many clips.
- Model configuration & asset workflows: adjust global scale, mesh compression, rig/animation import settings, enable secondary UVs, and trigger reimport for updated settings; supports both single-asset and batch operations with structured success/failure results.
Quick Start
Set multiple UI textures to Sprite type and disable mipmaps using the texture_set_settings_batch skill.