What problem does it solve? Setting up navigation in Unity requires baking NavMesh data, configuring NavMeshAgent and NavMeshObstacle components, and testing paths, which normally involves repetitive manual work in the Editor. This Skill exposes those operations as callable skills so an AI agent can bake, query, and tune navigation directly. ## Core Features & Use Cases - NavMesh Baking and Clearing: Bake NavMesh data synchronously or clear it, with awareness that baking blocks the Editor on large scenes. - Path Calculation and Sampling: Calculate paths between two points with corner waypoints and distances, and find the nearest valid point on the NavMesh. - Agent and Obstacle Configuration: Add and configure NavMeshAgent (speed, radius, stopping distance) and NavMeshObstacle (shape, carving) components on GameObjects. - Use Case: While building a game level, ask the agent to bake the NavMesh, verify a path exists between spawn and goal points, and adjust agent speed and area costs without opening the Navigation window. ## Quick Start Ask the agent to bake the NavMesh in the current Unity scene and then calculate a path between two world positions to verify connectivity.