What problem does it solve? Unity projects often suffer from frame drops, stutter, and GC pressure caused by hidden performance anti-patterns that profilers miss. This Skill provides a high-signal review checklist that identifies confirmed and likely red flags in Unity code without speculative micro-optimizations. ## Core Features & Use Cases - Hot Path Review: Detects excessive Update/LateUpdate/FixedUpdate loops, repeated Find/GetComponent/Camera.main lookups, and Instantiate/Destroy patterns suitable for pooling. - Allocation Analysis: Flags per-frame allocations from LINQ, string formatting, closures, boxing, and reflection in runtime code. - Hidden Cost Detection: Reveals counter-intuitive traps like write-permission serialization costs, correlated RNG seeds, and Debug.Log executing in release builds. - Use Case: When a user says "太卡了" or "怎么优化", use this Skill to audit their MonoBehaviour scripts and produce a prioritized list of confirmed red flags, likely issues, and changes worth doing now versus later. ## Quick Start Review my Unity player controller and enemy spawner scripts for performance red flags and tell me which changes are worth making now.