unity-physicscore2d-composer-api

Document Unity.U2D.Physics.PhysicsComposer API types and member signatures from UnityEngine.PhysicsCore2DModule.xml.

730|105|Updated Mar 4, 2017
One-click install
npx skills add https://github.com/Unity-Technologies/PhysicsExamples2D --skill unity-physicscore2d-composer-api
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-physicscore2d-composer-api
Source: https://github.com/Unity-Technologies/PhysicsExamples2D/tree/main/.claude/skills/unity-physicscore2d-composer-api
Command: npx skills add https://github.com/Unity-Technologies/PhysicsExamples2D --skill unity-physicscore2d-composer-api

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Authoritative API reference for Unity PhysicsCore2D Composer eliminates guesswork and provides a definitive source of truth for type names and member signatures used in code.

Core Features & Use Cases

  • Comprehensive API surface listing all types, properties, fields, and methods with their signatures.
  • Supports code generation, tooling, and cross-version compatibility analysis for Unity's 6000.5 API.
  • Use Case: Plan integration in a Unity project by verifying method signatures for PhysicsComposer and related types.

Quick Start

Consult this API reference to locate the Unity.U2D.Physics.PhysicsComposer type and its members when implementing 2D physics features.

Frequently Asked Questions about unity-physicscore2d-composer-api

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the exact method signatures for Unity PhysicsCore2D Composer types?

To find Unity PhysicsCore2D Composer method signatures, consult this API reference which lists all types, properties, fields, and methods sourced directly from the UnityEngine.PhysicsCore2DModule.xml for Unity 6000.5.

What is the Unity U2D Physics PhysicsComposer API used for?

The Unity U2D Physics PhysicsComposer API is used for implementing 2D physics features in Unity projects. This reference documents the complete type surface to eliminate guesswork when authoring physics-related code.

Can I use this PhysicsCore2D API reference for code generation and integration planning?

Yes, you can use this PhysicsCore2D API reference for code generation and integration planning. It provides a definitive source of truth for type names and member signatures, supporting tooling and cross-version compatibility analysis.

Does the PhysicsCore2D Composer API documentation cover Unity 6000.5?

Yes, the PhysicsCore2D Composer API documentation specifically covers the Unity 6000.5 version. It details exact signatures for all PhysicsComposer types and members to ensure compatibility across this version.

How do I verify cross-version compatibility for Unity PhysicsCore2D APIs?

To verify cross-version compatibility for Unity PhysicsCore2D APIs, audit the exact type names and member signatures listed in this reference against your project requirements to prevent integration errors.

Are there limitations when using the PhysicsCore2D Composer API reference?

The PhysicsCore2D Composer API reference is scoped strictly to the Unity 6000.5 version. It functions as a documentation surface for auditing and planning, meaning it does not execute or modify physics behavior directly.