What problem does it solve? Setting up post-processing in Unity's Scriptable Render Pipeline requires knowing which effects the active pipeline supports and the exact parameter names on each VolumeProfile override, which differ between URP and HDRP. This Skill removes that guesswork by listing supported effects, inspecting real parameter surfaces, and applying tuned settings directly. ## Core Features & Use Cases - Effect Management: List, add, inspect, and remove post-processing effect overrides on a VolumeProfile for the active SRP pipeline. - Dedicated Effect Tuning: Configure Bloom, Depth of Field, Tonemapping, Vignette, and Color Adjustments through purpose-built operations instead of guessing generic parameter names. - Pipeline-Aware Safety: Detects when SRP Core is not installed and returns a diagnostic stub, and treats URP and HDRP parameter surfaces as similar-but-not-identical. - Use Case: A user asks to add bloom and tonemapping to a URP scene; the Skill lists supported effects, adds the overrides to the VolumeProfile, and tunes intensity and threshold values. ## Quick Start Add a Bloom effect to my URP VolumeProfile and set its intensity to 1.5 with a threshold of 0.9.