unity-postprocess

Community

Master Unity post-processing on URP/HDRP.

Authorkrl76
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Modern SRP post-processing management for Unity 2022.3+ across URP/HDRP VolumeProfiles. This approach makes Bloom, Depth Of Field, Tonemapping, Vignette, and Color Adjustments consistent and easier to maintain across scenes.

Core Features & Use Cases

  • Centralized, pipeline-aware control of SRP post-processing effects across Unity scenes and VolumeProfiles.
  • Safe parameter management with dedicated helpers for each effect and safeguards against cross-pipeline naming differences.
  • Use Case: A game team wants consistent visuals across multiple scenes and volumes with quick toggles during testing.

Quick Start

Apply Bloom, Depth Of Field, Tonemapping, Vignette, and Color Adjustments to URP/HDRP volumes at runtime.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-postprocess
Download link: https://github.com/krl76/MP-Study-Projects/archive/main.zip#unity-postprocess

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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