unity-postprocess
CommunityMaster Unity post-processing on URP/HDRP.
Authorkrl76
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Modern SRP post-processing management for Unity 2022.3+ across URP/HDRP VolumeProfiles. This approach makes Bloom, Depth Of Field, Tonemapping, Vignette, and Color Adjustments consistent and easier to maintain across scenes.
Core Features & Use Cases
- Centralized, pipeline-aware control of SRP post-processing effects across Unity scenes and VolumeProfiles.
- Safe parameter management with dedicated helpers for each effect and safeguards against cross-pipeline naming differences.
- Use Case: A game team wants consistent visuals across multiple scenes and volumes with quick toggles during testing.
Quick Start
Apply Bloom, Depth Of Field, Tonemapping, Vignette, and Color Adjustments to URP/HDRP volumes at runtime.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-postprocess Download link: https://github.com/krl76/MP-Study-Projects/archive/main.zip#unity-postprocess Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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