What problem does it solve? Setting up and tuning post-processing in Unity's Scriptable Render Pipeline requires knowing which effects the active pipeline supports and the exact parameter names on each Volume override, which differ between URP and HDRP. This Skill exposes structured operations to list, add, inspect, and tune post-processing effects on VolumeProfiles without guessing parameter names. ## Core Features & Use Cases - Effect Discovery and Inspection: List the post-processing effects supported by the active render pipeline and inspect real parameter names before making changes. - Effect Management: Add or remove effect overrides on a VolumeProfile, with removal restricted to Bypass mode or an explicit allowlist. - Dedicated Tuners: Configure Bloom, Depth of Field, Tonemapping, Vignette, and Color Adjustments through purpose-built operations instead of generic parameter guessing. - Use Case: While building a URP scene, ask the agent to add Bloom to the global VolumeProfile and raise its intensity, then verify the result with an effect inspection call. ## Quick Start Ask the agent to list the post-processing effects available on the active pipeline, then add Bloom to the main VolumeProfile and set its intensity.