unity-sample

Automate Unity object creation, manipulation, deletion, and scene queries.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-sample-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-sample
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/sample
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-sample-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates basic Unity object operations for testing and demos.

Core Features & Use Cases

  • Create cubes and spheres by name, move/rotate/scale, and delete by name
  • Find objects by name, and retrieve simple scene information for debugging
  • Use cases include smoke tests, quick demos, and API connectivity checks in Unity environments

Quick Start

Create a cube named CubeA and a sphere named SphereA, position them, rotate and scale as needed, and query the current scene info

Frequently Asked Questions about unity-sample

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity object operations for API testing?

You can automate Unity object operations by using this skill to create cubes and spheres, move or scale objects, and query scene information for smoke tests and quick demos.

How do I query Unity scene information for debugging?

Query Unity scene information by using the get_scene_info operation to retrieve current scene details to assist with debugging and API connectivity checks.

Can I create and position Unity primitives like cubes and spheres by name?

Yes, you can create and position Unity primitives by name using the create_cube and create_sphere operations, then apply set_object_position to place them within your scene.

Does this Unity API testing skill support deleting objects and finding them by name?

This Unity API testing skill supports deleting objects and finding them by name through the delete_object and find_objects_by_name operations for basic scene setup and teardown.

What are the limitations of using a demo skill for Unity scene setup?

The limitation of this demo skill for Unity scene setup is its basic implementation depth, meaning it handles simple object management and API connectivity checks rather than complex game development workflows.