What problem does it solve? Working with Unity scenes through an editor UI is slow to automate: opening, saving, additively loading, and inspecting scene contents all require manual clicks. This Skill exposes scene operations as callable functions so an AI agent can create, load, save, query, and screenshot Unity scenes programmatically. ## Core Features & Use Cases - Scene lifecycle control: Create new scenes, load scenes (single or additive), save the current scene, unload additive scenes, and switch the active scene for multi-scene editing. - Scene inspection: Query current scene info, retrieve a depth-limited hierarchy tree with component and child-count metadata, list all loaded scenes, and find GameObjects by name, tag, or component type. - Game View screenshots: Capture the composited Game View frame to Assets/Screenshots/, with optional base64 return for remote clients without filesystem access. - Use Case: While building a level, ask the agent to load Assets/Scenes/Level1.unity additively, set it active, verify the hierarchy with scene_get_hierarchy, then save and capture a screenshot to confirm the result. ## Quick Start Ask the agent to load the scene at Assets/Scenes/MainMenu.unity, show the current scene hierarchy, and save the scene afterward.