unity-urp

Configure and audit URP assets and renderer features in Unity projects.

Updated Mar 30, 2026
One-click install
npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-urp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-urp
Source: https://github.com/krl76/MP-Study-Projects/tree/main/Practice1/.codex/skills/unity-skills/skills/urp
Command: npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-urp

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

URP asset and renderer feature management for Unity 2022.3+.

Core Features & Use Cases

  • Inspect the active URP asset and renderer layout.
  • List and safely modify built-in renderer features on the active renderer.
  • Apply changes to URP asset settings such as HDR, MSAA, render scale, shadows, and camera textures.

Quick Start

Inspect the active URP asset and enumerate its available renderer features.

Frequently Asked Questions about unity-urp

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I inspect the active URP asset and list renderers in Unity?

You can inspect the active URP asset by querying its settings and enumerating available renderer features on the active renderer using safe URP APIs in Unity 2022.3+.

How do I add or remove built-in renderer features on an active URP renderer?

You can add or remove built-in renderer features by querying creatable features via urp_get_info and applying changes through URP APIs on the active renderer.

Can I modify URP asset settings like HDR, MSAA, and render scale programmatically?

Yes, you can apply changes to URP asset settings including HDR, MSAA, render scale, shadows, and camera textures programmatically within Unity 2022.3+ workflows.

Does this URP asset management workflow support Unity 2022.3 and newer versions?

Yes, this URP asset and renderer feature management workflow applies specifically to Unity 2022.3+ projects, allowing developers to safely inspect and modify renderer configurations.

Why should I avoid hard-coded names when managing Unity URP renderer features?

Avoiding hard-coded names ensures safe querying of creatable renderer features via urp_get_info, preventing errors when dynamically adding or removing built-in features on the active renderer.

What is the best way to audit URP renderer features in a Unity project?

The best way to audit URP renderer features is to inspect the active URP asset layout, list renderers, and safely enumerate built-in features using dedicated URP APIs.