What problem does it solve? Unity projects accumulate broken references, missing scripts, empty folders, and oversized textures that cause build failures and runtime errors. This Skill detects and reports these issues, and can safely clean them up with dry-run previews before any destructive change. ## Core Features & Use Cases - Scene and Project Validation: Run comprehensive checks for missing scripts, missing prefabs, duplicate names, null component references, non-convex MeshColliders, and shader compilation errors. - Safe Cleanup with Dry Run: Preview removal of missing script components and empty folders with dryRun=true before committing destructive Delete operations, which are blocked outside Bypass or allowlisted modes. - Asset Health Audits: Find potentially unused assets and oversized textures exceeding a configurable size threshold before builds. - Use Case: Before a release build, run validate_scene and validate_texture_sizes to catch issues, preview validate_fix_missing_scripts with dryRun, then apply the fix once the preview looks correct. ## Quick Start Ask the agent to validate the current Unity scene for missing scripts and broken references, previewing any cleanup with dry run enabled.