unity-volume

Create and configure Unity SRP Volume assets with VolumeProfile and VolumeComponent overrides.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-volume-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-volume
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/volume
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-volume-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork of manually creating VolumeProfile and Volume GameObjects in Unity, ensuring you can create profiles, attach VolumeComponents, and set override parameters reliably across URP/HDRP.

Core Features & Use Cases

  • VolumeProfile & Volume GameObject lifecycle: Create and assign VolumeProfile assets and create global or local Volume GameObjects to control where effects apply.
  • VolumeComponent override management: Add, remove, inspect, and update VolumeComponent overrides so you can configure exactly what the active pipeline will render.
  • Parameter setting (single and batch): Set one parameter or multiple parameters on a specific VolumeComponent, using the live component data to use correct parameter names.
  • Use-case fit: Use it for VolumeProfile/Volume/VolumeComponent workflows; for high-level effect helpers like Bloom, DOF, and Vignette, prefer the postprocess module.

Quick Start

Create a VolumeProfile and a global Volume GameObject, then add a VolumeComponent and set its override parameter values for a URP or HDRP scene.

Frequently Asked Questions about unity-volume

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create and configure Unity SRP Volume effects for URP or HDRP?

To create Unity SRP Volume effects, you create and assign VolumeProfile assets, add global or local Volume GameObjects, and manage VolumeComponent overrides to control what the active pipeline renders. This skill handles the full lifecycle and parameter configuration for URP and HDRP projects.

How do I batch update VolumeComponent override parameters in Unity?

You can batch update VolumeComponent override parameters by providing a valid JSON array string containing the parameter payloads. The skill applies these multiple parameter updates simultaneously to active pipeline components using live component data to ensure correct parameter names.

When do I need a VolumeProfile versus a Volume GameObject in Unity SRP?

A VolumeProfile is an asset defining the override components and parameters, while a Volume GameObject is the container that applies those settings to a scene area. You need both to control where and how volumetric rendering effects apply across your URP or HDRP environment.

Does this workflow handle high-level postprocessing effects like Bloom and Depth of Field?

This workflow does not handle high-level postprocessing effect helpers like Bloom, Depth of Field, and Vignette directly. For those specific high-level effects, you should use a dedicated postprocess module, while this skill manages the underlying VolumeProfile and VolumeComponent structures.

What are the limitations of managing Unity SRP Volume components programmatically?

Limitations include requiring valid JSON array strings for batch parameter payloads and needing SRP Core compatibility checks before execution. Additionally, the skill routes responsibilities strictly between Volume containers and postprocess modules, meaning it will not generate high-level effect wrappers.

Can I use Unity SRP Volume overrides with both URP and HDRP pipelines?

Yes, you can use Unity SRP Volume overrides with both URP and HDRP pipelines. The skill implements SRP Core compatibility checks to ensure that the VolumeProfile, Volume GameObjects, and VolumeComponent overrides are correctly configured for the active render pipeline.