unity-postprocess

Configure SRP VolumeProfile post-processing effects for URP and HDRU scenes.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-postprocess-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-postprocess
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/postprocess
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-postprocess-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you configure modern Unity SRP post-processing without guessing effect names or parameter surfaces, so you can shape the look of URP and HDRP scenes reliably.

Core Features & Use Cases

  • Add and inspect post-processing overrides on VolumeProfiles.
  • Tune common effects such as bloom, tonemapping, color adjustments, depth of field, and vignette.
  • Use it when setting up a cinematic look, matching an art direction target, or adjusting an existing URP or HDRP scene that needs better contrast, color, or focus.

Quick Start

Use the unity-postprocess skill to add bloom and tone mapping to the active URP VolumeProfile and set them to natural-looking cinematic values.

Frequently Asked Questions about unity-postprocess

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add bloom and tonemapping overrides to a URP VolumeProfile?

To add bloom and tonemapping overrides to a URP VolumeProfile, the Skill inspects the active render pipeline and existing overrides, then safely adds and configures the effects with natural cinematic values to shape your scene's look reliably.

Can I tune depth of field and vignette effects on HDRP VolumeProfiles?

Yes, you can tune depth of field and vignette effects on HDRP VolumeProfiles. The Skill supports both URP and HDRP scene-tuning workflows, allowing you to adjust visual effects like depth of field and vignette to achieve better contrast, color, or focus.

What is the best way to inspect existing post-processing overrides before editing?

The best way to inspect existing post-processing overrides before editing is using a pipeline-aware effect listing process. The Skill inspects active pipeline components and existing overrides on VolumeProfiles before performing safe updates or removals.

Does this approach work with both URP and HDRP for cinematic color grading?

Yes, this approach works with both URP and HDRP for cinematic color grading. The Skill requires pipeline-aware effect inspection to configure modern Unity SRP post-processing, ensuring color adjustments and tonemapping are applied correctly across either pipeline.

Why do I need to inspect the active render pipeline before adding Volume overrides?

You need to inspect the active render pipeline before adding Volume overrides because URP and HDRP have different parameter surfaces for post-processing effects. The Skill inspects the active pipeline to control visual effects reliably without guessing effect names.

How do I safely remove unwanted post-processing overrides from a Unity VolumeProfile?

To safely remove unwanted post-processing overrides from a Unity VolumeProfile, the Skill inspects existing overrides on the target profile and performs a safe removal operation. This ensures your URP or HDRP scene-tuning workflow remains stable without breaking active effects.