unity-postprocess

Configure URP/HDRP VolumeProfile post-processing effects via a stable API.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-postprocess-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-postprocess
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/postprocess
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-postprocess-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Modern SRP post-processing control for URP / HDRP VolumeProfiles, enabling developers to add, inspect, and tune Bloom, Depth Of Field, Tonemapping, Vignette, and Color Adjustments without relying on legacy post-processing stacks.

Core Features & Use Cases

  • Query and mutate post-processing effects on VolumeProfiles via dedicated skills (list, get, add, remove, set parameter, and per-effect helpers).
  • Supports URP and HDRP pipelines, with guidance for SRP Core availability and stubs when not installed.
  • Use cases include runtime UI polishing, performance-conscious visual tuning, and automated scene setup.

Quick Start

Add a Bloom effect to the active VolumeProfile and tune its parameters with postprocess_set_bloom.

Frequently Asked Questions about unity-postprocess

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add and tune Bloom on a Unity URP VolumeProfile?

You can add and tune Bloom on a Unity URP VolumeProfile by using the postprocess_set_bloom helper to apply the effect and adjust its common parameters via a stable API without relying on legacy post-processing stacks.

What is the best way to automate modern SRP post-processing configuration in Unity?

The best way to automate modern SRP post-processing configuration in Unity is by querying, adding, and adjusting effects like Depth Of Field and Tonemapping directly on VolumeProfiles using dedicated skills and a stable API.

Does this post-processing control work with both Unity URP and HDRP projects?

Yes, this post-processing control works with both Unity URP and HDRP projects, providing guidance for SRP Core availability and utilizing stubs when the required packages are not installed.

Can I inspect and remove specific effects like Vignette and Color Adjustments from a VolumeProfile?

Yes, you can inspect and remove specific effects like Vignette and Color Adjustments from a VolumeProfile using dedicated list, get, and remove skills to query and mutate active post-processing configurations.

Why do I need to avoid legacy post-processing stacks when tuning modern Unity scenes?

You need to avoid legacy post-processing stacks when tuning modern Unity scenes because modern SRP post-processing directly controls URP and HDRP VolumeProfiles, enabling reliable runtime UI polishing and performance-conscious visual tuning.