What problem does it solve? Setting up Unity's Scriptable Render Pipeline Volume framework requires many manual editor steps: creating VolumeProfile assets, adding global or local Volume GameObjects, and configuring component overrides with exact parameter names. This Skill automates those operations programmatically for Unity 2022.3+ projects using URP or HDRP. ## Core Features & Use Cases - Volume and Profile Management: Create VolumeProfile assets, spawn global or local Volume GameObjects, and assign or replace profiles on existing Volumes. - Component Override Control: Add, remove, inspect, and list VolumeComponent overrides supported by the active render pipeline, with runtime-first discovery of exact parameter names. - Batch Parameter Editing: Set single or multiple override parameters on a VolumeComponent, including JSON-array batch updates. - Use Case: While building a scene's mood, ask the agent to create a global Volume, add a Bloom override, and tune its intensity and threshold without opening the Unity Inspector. ## Quick Start Create a global Volume with a new VolumeProfile, then add a Bloom override and set its intensity to 2.