unity-volume

Create and configure Unity SRP VolumeProfiles, Volumes, and overrides.

Updated Mar 30, 2026
One-click install
npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-volume
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-volume
Source: https://github.com/krl76/MP-Study-Projects/tree/main/Practice1/.codex/skills/unity-skills/skills/volume
Command: npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-volume

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers need a streamlined way to manage SRP Volume workflows, including creating and applying VolumeProfiles, creating Volumes in scenes, and configuring VolumeComponents consistently.

Core Features & Use Cases

  • Create a VolumeProfile asset and attach to a global or local Volume.
  • Add, remove, and modify VolumeComponent overrides on a VolumeProfile.
  • List supported VolumeComponent types for the active pipeline and fetch parameter names for safe updates.
  • Batch set multiple parameters to ensure consistent configurations across scenes and projects.
  • Use cases include setting up post-processing-like effects via Volume components in Unity 2022.3+ and updating parameters at edit-time or runtime.

Quick Start

Create a new VolumeProfile, assign it to a Scene Volume, and begin adding component overrides while adjusting parameters.

Frequently Asked Questions about unity-volume

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create and assign a Unity SRP VolumeProfile to a scene Volume?

To create a Unity SRP VolumeProfile, generate the asset and attach it to a global or local Volume in your scene. This allows you to consistently manage VolumeComponents and their overrides for post-processing effects.

Can I batch update multiple parameters on a Unity VolumeComponent?

Yes, you can batch set multiple parameters on a Unity VolumeComponent. This ensures consistent configurations across scenes and projects by applying parameter updates in a single operation at edit-time or runtime.

How do I list supported VolumeComponent types in the Unity Scriptable Render Pipeline?

You can list supported VolumeComponent types for the active Unity Scriptable Render Pipeline to fetch parameter names. This ensures safe updates when adding or modifying overrides on a VolumeProfile.

Does this Unity volume management workflow require a specific editor version?

This volume management workflow applies in Unity 2022.3+ projects. It requires Unity SRP APIs to handle editor-time setup and runtime adjustments for VolumeProfiles, Volumes, and component overrides.

What's the best way to manage SRP Volume overrides across multiple Unity scenes?

The best way to manage SRP Volume overrides across Unity scenes is using automated volume management to add, remove, and modify VolumeComponents consistently. This ensures uniform post-processing configurations throughout your project.

Can I adjust Volume parameters at runtime in Unity SRP?

Yes, you can adjust Volume parameters at runtime in Unity SRP. The workflow supports both edit-time setup and runtime adjustments for updating parameters on VolumeProfiles and their associated component overrides.