unity-volume

Create and manage SRP Volume assets and components in Unity URP/HDRP projects.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-volume-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-volume
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/volume
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-volume-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides a centralized SRP Volume framework for Unity to create, manage, and inspect VolumeProfiles, Volume GameObjects, and VolumeComponent overrides across URP/HDRP projects, reducing setup time and ensuring consistent parameter handling.

Core Features & Use Cases

  • Create / load VolumeProfile assets and manage VolumeComponents for overrides.
  • Create global or local Volume GameObjects and attach profiles for immediate visual results.
  • List supported VolumeComponent types and inspect or adjust parameters at runtime.
  • Assign or replace a VolumeProfile on existing Volumes and batch-update parameters across components.

Quick Start

Create a new Volume Profile, attach it to a local Volume GameObject, and add a test VolumeComponent override to verify parameter wiring.

Frequently Asked Questions about unity-volume

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create and manage SRP Volume assets in Unity?

You can automate the creation of VolumeProfiles and configure VolumeComponent overrides across URP and HDRP projects. This framework allows you to generate Volume assets, attach them to Volume GameObjects, and batch-update parameters.

How do I attach a VolumeProfile to a Volume GameObject in URP?

You can assign or replace a VolumeProfile on existing Volume GameObjects to achieve immediate visual results. This process links the profile directly to global or local Volumes within your URP or HDRP scene.

Can I list and adjust VolumeComponent parameters at runtime in Unity HDRP?

Yes, you can list supported VolumeComponent types and inspect or adjust their parameters at runtime in Unity HDRP. This provides fine-grained control and allows batch-updating of override parameters across multiple components.

What is the best way to batch-update VolumeComponent overrides across scenes?

The best way to batch-update VolumeComponent overrides is to use a centralized framework that automates parameter configuration across multiple components. This ensures consistent parameter handling and reduces manual setup time.

Does this Volume management workflow support both URP and HDRP pipelines?

Yes, this Volume management workflow supports both URP and HDRP pipelines. It is designed to build, configure, and tune VolumeProfiles and VolumeComponent overrides seamlessly across both Scriptable Render Pipelines.