unity-volume

Create and configure Unity SRP Volume profiles and scene volumes.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-volume-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-volume
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/volume
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-volume-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork from configuring Unity SRP Volume setups, making it easier to create profiles, attach volumes, and manage overrides in URP or HDRP scenes.

Core Features & Use Cases

  • Create or load VolumeProfile assets for new or existing projects.
  • Create global or local Volume GameObjects and assign profiles correctly.
  • Add, inspect, and adjust VolumeComponent overrides using the live parameter names exposed by the active pipeline.
  • Use case: set up scene post-processing, verify supported volume component types, and tune exact override values without manual trial and error.

Quick Start

Use the unity-volume skill to create a VolumeProfile, add the needed VolumeComponents, and configure the correct parameters for my Unity scene.

Frequently Asked Questions about unity-volume

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create and configure Unity SRP volume profiles for URP or HDRP?

To set up Unity SRP volumes, create a VolumeProfile asset and attach it to a global or local Volume GameObject in your scene, then add VolumeComponents and configure overrides for URP or HDRP.

What is the difference between global and local volumes in Unity SRP?

Global volumes apply post-processing effects across an entire Unity scene, while local volumes restrict VolumeProfile overrides to specific spatial areas defined by collider bounds.

How do I add and tune post-processing overrides in a Unity VolumeProfile?

To tune post-processing overrides in a Unity VolumeProfile, add the desired VolumeComponent, enable specific parameter overrides, and adjust values using live parameter names exposed by your active URP or HDRP pipeline.

Can I manage volume component overrides without manual trial and error in Unity?

Yes, you can manage volume component overrides without manual trial and error by using live parameter inspection to verify supported volume component types and safely apply exact override names in Unity.

Does this approach work for both URP and HDRP volume setups in Unity?

Yes, this approach supports both URP and HDRP volume setups in Unity by using pipeline-aware component discovery to correctly load profiles, attach volumes, and manage post-processing setups.