unreal-enhancedinput
OfficialMaster Unreal input systems with confidence
Software Engineering#blueprint#c++#unreal engine#input mapping#enhancedinput#gameplay input#input actions
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps developers diagnose and implement Unreal Engine EnhancedInput workflows without relying on assumptions about engine versions, reducing errors in gameplay input architecture, bindings, and configuration.
Core Features & Use Cases
- EnhancedInput Guidance: Provides workflows for handling input actions, mapping contexts, triggers, modifiers, bindings, and subsystem lifecycles.
- Gameplay Input Debugging: Guides investigation of character movement, camera controls, ability inputs, remapping, and input mode behavior across C++ and Blueprint systems.
- Use Case: When a developer needs to fix a broken player movement input or add a new key mapping system, this Skill helps locate the correct Unreal Engine APIs, project abstractions, and validation steps.
Quick Start
Use the unreal-enhancedinput skill to inspect my Unreal Engine input actions, mapping contexts, bindings, and subsystem usage before modifying gameplay input code.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unreal-enhancedinput Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#unreal-enhancedinput Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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