What problem does it solve? Setting up Motion Matching in Unreal Engine 5.8 involves many interdependent decisions—schema channels, database partitioning, trajectory prediction, Chooser filtering, and cost tuning—and mistakes produce symptoms like pose thrashing, foot sliding, and wrong gait selection that are hard to diagnose without a structured workflow. ## Core Features & Use Cases - System selection guidance: Decide when Motion Matching fits versus State Machines, Blend Spaces, or Montages based on animation data coverage and moveset style. - Schema and database construction: Create Pose Search Schemas with minimal trajectory and pose channels, build partitioned databases, and wire Choosers for context-based filtering. - Rewind Debugger diagnosis: Inspect Pose Candidates, feature costs, and Active/Continuing Pose to fix selection defects with evidence instead of blind weight changes. - Use Case: A character's locomotion thrashes between clips during stops. Use this Skill to record the moment in Rewind Debugger, identify that future trajectory fails to anticipate braking, and correct the prediction model before touching any weights. ## Quick Start Use the unreal-motion-matching skill to diagnose why my character's feet slide during stops and recommend the schema, database, and tuning changes to fix it.