ux-design

Generate guided UX specifications for game screens, HUDs, and interaction patterns.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill ux-design-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.claude/skills/ux-design
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill ux-design-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the friction of drafting consistent, context-aware UX specifications for game screens, HUDs, and interaction patterns by reading existing design artifacts and guiding the user through a structured, incremental authoring workflow.

Core Features & Use Cases

  • Context-aware reads: Automatically gathers game concept, player journey, GDD UI requirements, art direction, and technical input methods to ground each spec.
  • Section-by-section authoring: Creates skeleton files, detects retrofit opportunities, and walks the user through Context → Questions → Options → Decision → Draft → Approval → Write cycles for each section.
  • Multiple modes: Produces per-screen UX specs, HUD designs, or an interaction pattern library and supports incremental edits to existing specs.

Quick Start

Ask the ux-design skill to draft or update a screen spec by naming the target, for example "design the main menu" when prompted.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write UX specifications for game screens and HUDs?

To write UX specifications for game screens, you provide game concept and GDD UI requirements to generate structured markdown files under design/ux. The workflow creates incremental skeletons and validates section completeness for screens, HUDs, or interaction patterns.

What is a UX spec for game interaction patterns and when do I need it?

A game UX spec details screen layouts, HUD elements, and interaction mappings to input methods. You need it during pre-production to align art direction and technical constraints before implementing user interfaces.

How to create a game HUD design that maps interactions to input methods?

Creating a game HUD design involves reading player journey and technical preferences to map interactions to specific input methods. The authoring cycle drafts each section incrementally through Context, Questions, Options, Decision, and Approval before writing.

Can I update existing game UI specs without rewriting the whole document?

You can update existing game UI specs by retrofitting markdown files under design/ux. The workflow detects retrofit opportunities, supports incremental edits, and uses Write and Edit tools to apply targeted section changes without full rewrites.

What do I need to draft consistent game UX specs using a guided workflow?

Drafting consistent game UX specs requires existing design artifacts like game concept, player journey, GDD UI requirements, and art direction. These inputs ground the specification to ensure it aligns with your project's technical and visual context.