What problem does it solve? Designing game screens, flows, and HUDs without a structured process leads to inconsistent specs, missed accessibility requirements, and navigation mismatches across screens. This Skill walks you through each section of a UX specification interactively, grounding every decision in your game concept, player journey, and GDD requirements. ## Core Features & Use Cases - Three authoring modes: Create a per-screen UX spec (e.g., main-menu, inventory), a full HUD design, or an interaction pattern library, each with its own structured template. - Context-aware guidance: Reads your game concept, player journey map, GDD UI Requirements, art bible, and accessibility requirements before asking questions, so recommendations fit your project. - Retrofit and recovery support: Detects existing spec files and fills only incomplete sections, and resumes interrupted sessions from saved session state without losing approved work. - Use Case: You need to spec your game's inventory screen. The Skill reads your GDD and player journey, asks targeted questions about layout zones and interaction mappings, drafts each section for your approval, and writes the approved content to design/ux/inventory.md with acceptance criteria ready for QA. ## Quick Start Ask the AI to use the ux-design skill to create a UX spec for your game's main menu screen.