ux-design

Generates UX specifications for screens, layouts, maps, and criteria from game documents.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill ux-design-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/ux-design
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill ux-design-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires design/gdd/*.md, design/player-journey.md, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill simplifies the process of creating detailed UX specifications by providing structured guidance and context-aware design suggestions.

Core Features & Use Cases

  • Guided UX Spec Authoring: Offers step-by-step guidance for creating comprehensive UX specifications.
  • Context-Aware Design: Utilizes existing project documentation to provide informed design suggestions.
  • Use Case: Use this Skill to create a UX specification for a game menu by providing the Skill with the game concept and player journey details.

Quick Start

To begin designing a UX spec for the 'main-menu' screen, use the command: ux-design main-menu

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a UX specification for a game menu?

To write a game menu UX specification, you parse game concepts and player journey details to define overview sections, layout specifications, interaction maps, and acceptance criteria.

What is context-aware UX spec authoring?

Context-aware UX spec authoring utilizes existing project documentation, such as game design documents and player journey maps, to provide informed and structured design suggestions for screens and HUDs.

Do I need a game design document to create UX specifications?

Yes, you need a game design document and player journey maps to create UX specifications, as the process requires parsing this project documentation to generate context-aware design guidance.

Can I generate interaction maps and acceptance criteria from a player journey?

Yes, you can generate interaction maps and acceptance criteria by parsing player journey maps and game concepts, allowing the guided authoring process to map out flows and define specification requirements.

What is the best way to structure a game HUD layout specification?

The best way to structure a game HUD layout specification is to use guided authoring that parses game design documents to systematically define overview sections, layout specifications, and interaction maps.

Does guided UX spec authoring work without existing player journey maps?

No, guided UX spec authoring does not work without existing player journey maps, as context-aware design suggestions rely on parsing these maps alongside game design documents to function properly.