ux-design

Generate ux-spec.md or hud-design.md files from game concepts and GDD references.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill ux-design-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/ux-design
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill ux-design-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, context-aware UX spec authoring to streamline creating screen, flow, or HUD designs by reading game concept, player journey, and relevant GDDs to produce consistent UX docs using studio templates.

Core Features & Use Cases

  • Reads game concept, player journey, and relevant GDD references to tailor UX specs for screens, flows, or HUDs.
  • Produces ux-spec.md per screen/flow or hud-design.md using studio templates.
  • Supports multiple modes: HUD design, screen UX spec, and interaction pattern library groundwork.

Quick Start

Provide a screen or flow name to generate its UX spec using the studio templates.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write UX specs for game screens and player flows?

The tool generates UX specs for game screens by reading the game concept, player journey, and GDD references to output a tailored ux-spec.md using studio templates. You simply provide a screen or flow name to start.

What is the best way to design a game HUD?

Designing a game HUD is streamlined by a guided mode that interprets your game concept and GDD. It outputs a structured hud-design.md file while enforcing accessibility, localization, and cross-reference checks.

Does this UX design process require a Game Design Document?

Yes, the process relies on GDD references. It interprets the Game Design Document alongside the game concept and player journey to ensure the generated screen, flow, and HUD specs are fully context-aware.

Can I generate an interaction pattern library for a game?

Yes, you can generate an interaction pattern library groundwork. The tool supports multiple modes including HUD design, screen UX specs, and establishing foundational interaction pattern libraries.

How do you ensure accessibility and localization in game UX specs?

Accessibility and localization in game UX specs are enforced through a complete end-to-end process. The generation mechanism includes dedicated section authoring and cross-reference checks for both requirements.