One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill ux-design-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/ux-design
Command: npx skills add https://github.com/MichaelSolati/mkai --skill ux-design-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game UX design teams frequently produce inconsistent, incomplete, or misaligned UX documentation that fails to tie screen designs to core game design requirements, player journey context, and accessibility standards. This skill solves that by providing a structured, guided workflow to author production-ready UX specs, HUD designs, and interaction pattern libraries fully contextualized to your game project.

Core Features & Use Cases

  • Guided 3-mode authoring: Supports creating individual screen/flow UX specs, full HUD designs, and studio-wide interaction pattern libraries, with tailored workflows and section guidance for each mode.
  • Automatic context gathering: Pulls relevant context from existing game design docs (GDDs, player journey maps, art bibles, accessibility requirements, and technical input preferences) to ensure all specs align with project constraints.
  • Retrofit and resilient workflow: Detects existing incomplete specs and only fills unfinished sections without overwriting completed work, with persistent session state to resume interrupted work seamlessly.
  • Use Case: A game UX designer can use this skill to draft a full UX spec for a new inventory screen, cross-reference it against the game's GDD UI requirements, and ensure it matches the project's existing interaction patterns and committed accessibility tier.

Quick Start

Invoke the ux-design skill with the name of your game screen, flow, or "hud" to generate a structured, context-aware UX specification.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a UX specification for a game screen?

Game HUD design involves structuring interface elements like health bars and navigation cues. This skill provides a guided workflow to author full HUD designs, automatically cross-referencing your game design document's UI requirements and accessibility tiers to eliminate misaligned documentation.

How do I ensure my game UX documentation meets accessibility requirements?

Game UX accessibility validation requires cross-referencing specs against committed accessibility tiers and player journey maps. This skill automates context gathering from existing accessibility requirements, performing consistency validation and coverage checks to ensure your interaction patterns meet production readiness standards.

Can I resume an interrupted game UX spec workflow without losing progress?

Game UX spec workflows support interrupted work recovery through incremental session state persistence. This skill detects existing incomplete specifications and retrofits only unfinished sections without overwriting completed work, allowing you to seamlessly resume your screen or HUD design process.

What is the best way to standardize interaction patterns across a game project?

Interaction pattern standardization requires building a studio-wide library that aligns with game design documents and technical input preferences. This skill guides you through creating standardized interaction pattern catalogs, validating navigation consistency across all game flows and screens.

Do I need a game design document to create a UX spec for my game?

A game design document is not strictly required but highly beneficial for UX spec creation. This skill automatically gathers context from existing GDDs, art bibles, and player journey maps to fully contextualize your UX documentation, ensuring alignment with core game design requirements.