ux-design-sprint

Facilitates a four-day AJ&Smart Design Sprint 2.0 from challenge mapping to five-user prototype testing.

Updated Jul 2, 2026
One-click install
npx skills add https://github.com/geekatron/jerry-claude-plugin --skill ux-design-sprint-geekatron
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design-sprint
Source: https://github.com/geekatron/jerry-claude-plugin/tree/main/skills/ux-design-sprint
Command: npx skills add https://github.com/geekatron/jerry-claude-plugin --skill ux-design-sprint-geekatron

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Teams facing a critical design challenge often spend weeks debating solutions or building untested features. This Skill structures the AJ&Smart Design Sprint 2.0 process, compressing the Google Ventures five-day sprint into four days (Map, Sketch, Decide, Test) so teams can move from a challenge statement to a user-tested prototype with validated findings. ## Core Features & Use Cases - Four-Day Sprint Facilitation: Guides Day 1 Map (HMW challenge framing, journey mapping, expert interviews), Day 2 Sketch (lightning demos, Crazy 8s, Art Museum voting), Day 3 Decide (supervote, assumption inventory, 10-16 panel storyboard), and Day 4 Test (prototype construction, five-user interviews, observation grid pattern analysis). - Evidence-Based Verdicts: Applies quantitative thresholds (>= 3 of 5 users for strong themes) to assign pass/fail/partial verdicts per sprint question with confidence classifications. - Cross-Framework Handoffs: Feeds validated findings to Lean UX hypothesis iteration, heuristic evaluation, and JTBD job stories. - Use Case: A product team unsure what to build for a new onboarding flow invokes the sprint to define the challenge, sketch competing solutions, select one via Decider supervote, and validate the prototype with five real users in four days. ## Quick Start Ask the /user-experience skill to run a design sprint for your product challenge, for example: "Facilitate a 4-day design sprint to validate our checkout redesign concept with real users."

Frequently Asked Questions about ux-design-sprint

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a design sprint to validate a product idea?

Invoke the parent /user-experience skill with a request like "run a design sprint for the new mobile navigation." The ux-orchestrator routes to the ux-sprint-facilitator agent, which guides the four-day Map, Sketch, Decide, Test process and produces a validated findings report.

What is the difference between Design Sprint 2.0 and the Google Ventures sprint?

Design Sprint 2.0 (AJ&Smart, Courtney 2019) compresses the original five-day GV Sprint (Knapp et al., 2016) into four days by merging Understand and Diverge into Day 1, and combining Prototype and Test into Day 4. The core methodology and Decider authority model are preserved.

How many users do I need for design sprint testing?

Five representative users, per Nielsen (2000), which identifies approximately 85% of usability problems. If fewer than five are available, the facilitator proceeds but discloses the reduced sample size and its impact on pattern analysis confidence.

When should I use a design sprint instead of Lean UX or heuristic evaluation?

Use a design sprint when you do not know what to build or need to validate a new concept in four days. Use heuristic evaluation for existing interfaces, and Lean UX for iterative build-measure-learn cycles after the sprint validates a direction.

Can the sprint run without Figma or Miro access?

Yes, the facilitator operates in degraded mode using markdown-based boards and lower-fidelity prototypes (paper or static mockups). The degraded mode banner is disclosed in the output, and the core sprint methodology remains fully preserved.

What are the limitations of an AI-facilitated design sprint?

The agent structures the process but cannot replace in-person collaboration, draw actual sketches, conduct real user interviews, or build prototypes. Team members must perform sketching, recruit and interview five users, and construct the prototype themselves.