What problem does it solve? Game UX documents often reach implementation with missing states, undocumented input mappings, or accessibility gaps that cause costly rework. This Skill acts as a read-only quality gate that reviews UX specs, HUD designs, and interaction pattern libraries before handoff, producing a clear APPROVED, NEEDS REVISION, or MAJOR REVISION NEEDED verdict with specific blocking and advisory issues. ## Core Features & Use Cases - Structured Validation Checklists: Runs dedicated checklists for UX specs, HUD designs, and pattern libraries covering completeness, states, input methods, data ownership, localization, and acceptance criteria. - Cross-Reference Alignment: Loads project input/platform config, accessibility requirements, GDD UI requirements, and player journey maps to verify the spec matches committed constraints. - Verdict Report with Severity Levels: Outputs a structured review report separating blocking issues from advisory findings, with concrete fix guidance per issue. - Use Case: After drafting an inventory screen spec with a UX design workflow, run this review before handing off to a UI programmer to catch a missing error state, undefined gamepad focus order, or unmet accessibility tier. ## Quick Start Ask the AI to run the ux-review skill on design/ux/inventory.md and report the verdict with all blocking issues.