virtual-area-creation

Community

Procedurally generate immersive virtual areas.

Authorgesslar
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Virtual areas enable large, explorable environments to be created on demand from templates and coordinate data, eliminating the need to hand-build every room.

Core Features & Use Cases

  • Procedural area generation for zones such as forests, tunnels, wastes, and caverns.
  • Coordinate-based room creation using x,y,z paths to assemble rooms from templates and map data.
  • Description and exit wiring via dedicated daemons to deliver consistent exploration experiences.

Quick Start

Navigate to a coordinate-based path such as /d/forest/5,10,0 and let the virtual area system compile the object in real time.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: virtual-area-creation
Download link: https://github.com/gesslar/oxidus-mudlib/archive/main.zip#virtual-area-creation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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