visionos-design-guidelines

Consolidate Apple Human Interface Guidelines for visionOS spatial design and input.

Updated Feb 24, 2026
One-click install
npx skills add https://github.com/nigamelastic/Skill_repo --skill visionos-design-guidelines-nigamelastic
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: visionos-design-guidelines
Source: https://github.com/nigamelastic/Skill_repo/tree/main/skills/visionos
Command: npx skills add https://github.com/nigamelastic/Skill_repo --skill visionos-design-guidelines-nigamelastic

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

VisionOS development requires cohesive, platform-aligned design guidance for spatial layouts, eye/hand input, windows, volumes, and immersive spaces. This skill consolidates Apple Human Interface Guidelines into a single reference to accelerate compliant, accessible, and comfortable experiences in mixed reality.

Core Features & Use Cases

  • Authoritative rules and patterns for spatial layout, input models, windowing, volumes, immersion, materials, and ornaments.
  • Use Case: Designers audit app flows for safe distances, world-anchored content, and consistent glass surfaces; engineers implement the corresponding UI components and interactions.
  • Use Case: Teams reference standardized ornament and window behavior to ensure uniform user experiences across visionOS apps.

Quick Start

Audit your visionOS app against these guidelines and apply the rules to spatial layout, input, windows, and ornaments.

Frequently Asked Questions about visionos-design-guidelines

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What are the visionOS design guidelines for spatial UI layout and eye input?

To design visionOS spatial UI, follow official guidelines for eye and hand input coordination, window placement, and safe distances. This reference consolidates rules for world-anchored content to build accessible mixed reality experiences.

How do I use volumes and immersive spaces in visionOS apps?

Use volumes for bounded 3D content and immersive spaces for full environmental engagement in visionOS. Standardized guidelines provide authoritative patterns for transitioning between these modes to maintain user comfort and platform compliance.

When should I use glass materials and ornaments in visionOS?

Apply glass materials to create consistent surface treatments, and use ornaments to attach controls to the bottom of windows in visionOS. These elements ensure uniform user experiences and compliant mixed reality interfaces.

Does this visionOS reference cover accessibility and safe distances for mixed reality?

Yes, this visionOS reference covers accessibility by enforcing safe distances, world-anchored content, and consistent glass surfaces. Designers and engineers audit app flows to ensure comfortable and compliant spatial experiences.

What is the best way to audit a visionOS app for Human Interface Guidelines compliance?

The best way to audit visionOS compliance is checking app flows against consolidated spatial layout, input, windowing, and ornament rules. Teams reference standardized behaviors to ensure uniform experiences across mixed reality applications.