vue-phaserjs

Official

Streamline Vue-PhaserJS game integration.

AuthorEsposter
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Esposter vue-phaserjs integration patterns — component inventory, markRaw for Phaser objects in Pinia stores, configuration Pick pattern. Apply when writing Phaser game objects, stores, or vue-phaserjs components.

Core Features & Use Cases

  • Component inventory and conventions for organizing Phaser-related Vue components, stores, and assets.
  • markRaw guidance for safely storing Phaser objects in Pinia reactive state to avoid Vue's reactivity overhead.
  • Pick-based configuration patterns to derive typed interfaces from Phaser game object types to ensure strong typing and reuse.
  • Use Case: Standardize how you create and configure game objects, integrate with Pinia, and compose vue-phaserjs components across a Vue app.

Quick Start

Begin by creating each game object as a 4-file component (Configuration.ts, EventEmitsOptions.ts, SetterMap.ts, <Name>.vue) and wire Phaser objects into Pinia stores using markRaw.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: vue-phaserjs
Download link: https://github.com/Esposter/Esposter/archive/main.zip#vue-phaserjs

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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