vue-phaserjs
OfficialStreamline Vue-PhaserJS game integration.
AuthorEsposter
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Esposter vue-phaserjs integration patterns — component inventory, markRaw for Phaser objects in Pinia stores, configuration Pick pattern. Apply when writing Phaser game objects, stores, or vue-phaserjs components.
Core Features & Use Cases
- Component inventory and conventions for organizing Phaser-related Vue components, stores, and assets.
- markRaw guidance for safely storing Phaser objects in Pinia reactive state to avoid Vue's reactivity overhead.
- Pick-based configuration patterns to derive typed interfaces from Phaser game object types to ensure strong typing and reuse.
- Use Case: Standardize how you create and configure game objects, integrate with Pinia, and compose vue-phaserjs components across a Vue app.
Quick Start
Begin by creating each game object as a 4-file component (Configuration.ts, EventEmitsOptions.ts, SetterMap.ts, <Name>.vue) and wire Phaser objects into Pinia stores using markRaw.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: vue-phaserjs Download link: https://github.com/Esposter/Esposter/archive/main.zip#vue-phaserjs Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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