wave5-physics-velocity-force-application

Community

Apply fixed-step forces to dynamic bodies

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you apply forces and impulses in Unity DOTS Physics correctly by updating PhysicsVelocity at the right time relative to the physics simulation.

Core Features & Use Cases

  • Fixed-step force application: Write PhysicsVelocity from systems in FixedStepSimulationSystemGroup before PhysicsSystemGroup to keep results stable.
  • Dynamic-body safe updates: Prevent NaNs and invalid motion by guarding static/infinite-mass bodies using PhysicsMass.InverseMass.
  • Impulse and continuous behaviors: Use the pattern for gravity-well style continuous forces, wind/magnetic attraction, and one-shot initial velocity assignment after spawning.

Quick Start

Tell the AI to write a Burst ISystem scheduled in FixedStepSimulationSystemGroup that updates PhysicsVelocity before PhysicsSystemGroup to apply a continuous directional force while guarding against PhysicsMass.InverseMass == 0.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave5-physics-velocity-force-application
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-physics-velocity-force-application

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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