wave5-physics-velocity-force-application
CommunityApply fixed-step forces to dynamic bodies
Software Engineering#physics#burst#fixed-step#unity-dots#physicsvelocity#inverse-mass#force-application
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you apply forces and impulses in Unity DOTS Physics correctly by updating PhysicsVelocity at the right time relative to the physics simulation.
Core Features & Use Cases
- Fixed-step force application: Write PhysicsVelocity from systems in FixedStepSimulationSystemGroup before PhysicsSystemGroup to keep results stable.
- Dynamic-body safe updates: Prevent NaNs and invalid motion by guarding static/infinite-mass bodies using PhysicsMass.InverseMass.
- Impulse and continuous behaviors: Use the pattern for gravity-well style continuous forces, wind/magnetic attraction, and one-shot initial velocity assignment after spawning.
Quick Start
Tell the AI to write a Burst ISystem scheduled in FixedStepSimulationSystemGroup that updates PhysicsVelocity before PhysicsSystemGroup to apply a continuous directional force while guarding against PhysicsMass.InverseMass == 0.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave5-physics-velocity-force-application Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-physics-velocity-force-application Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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