wave6-ecb-set-component-enabled
CommunityDeterministically enable/disable components via ECB.
Software Engineering#unity#deterministic ordering#parallel jobs#dots#ecb#enableable component#entity command buffer
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you reliably record deferred enable/disable commands for IEnableableComponent types in Unity DOTS using a deterministic ordering, avoiding order-dependent playback issues in parallel jobs.
Core Features & Use Cases
- Deferred parallel toggling: Record component enable/disable decisions from parallel IJobEntity or IJobChunk work using
ECB.SetComponentEnabled<T>(). - Deterministic playback: Use a deterministic sort key (
[ChunkIndexInQuery]) so that conflicting commands for the same entity resolve predictably. - Cross-entity enable/disable: Enable or disable a different entity than the one being iterated when
EnabledRefRWcannot be used. - Performance-safe guidance: Prefer ECB toggles over structural changes (
AddComponent/RemoveComponent) for frequent runtime toggling.
Quick Start
Ask the agent to update your job so it uses ECB.SetComponentEnabled<T>(chunkIndex, entity, inRange) with a [ChunkIndexInQuery] parameter for deterministic parallel playback.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave6-ecb-set-component-enabled Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave6-ecb-set-component-enabled Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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